Tailor Guide
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Tailor Guide
Tailoring Guide: (Avaible to Turtles Only)
Sewing… Without tailors will be running around naked and probably someone like Brandon will enjoy it. People who hate combating and like sticking to style should try this out instead of Blacksmithing. People who are in blacksmithing will beg for items that are yet to come.
Advantage: Able to make v97 chairs. That’s right, v97 CHAIRS although you need to have some restrictions first. Like blacksmithing, tailoring although is kind of long and VERY expensive. Especially when making v97 chairs. Turtles are the only one able to use this while Oinkers will stay as blacksmith and “force” to buy tailored items. If got a huge success on a tailor item or huge failure, your name and item will be on to notice. You can also gain experience and cooking exp at the same time. For every item you make, the points will go to your academy.
Disadvantage: It is as said extremely expensive and long. The v97 manuals are unpredictably rare saying that it is only available at Pork’s event or sometimes Turtle’s event. It is highly recommended that you should use AOE skills during grinding all these items. Tailors are the essential of classes meaning that they somewhat have “2” jobs they have to do which is making their own supplies and making the items.
Formulas:
Base Manual % + Event trophy (5% each) + Saturday (5%) = Completion of the item.
Base Success % + Event trophy (3% each) + Saturday (5%) = Success rate of the item.
Tailor Unlocks for Equips not materials: (Cooking Level)
Level 1: Leather Shoes.
Level 2-5: Leather Shoes and Leather Tops.
Level 6-9: Leather shoes, leather tops, and leather hats.
Level 10-12: Leather shoes, leather tops, leather hats, and leather gloves.
Level 13-15: Leather shoes, leather tops, leather hats, leather gloves, and leather bottoms.
Level 16-18: Leather shoes, leather tops, leather hats, leather gloves, leather bottoms, and non-metallic weapons.
Level 19-21: Leather shoes, leather tops, leather hats, leather gloves, leather bottoms, non-metallic weapons, and eye wears.
Level 22-24: Leather shoes, leather tops, leather hats, leather gloves, leather bottoms, non-metallic weapons, eye wears, and magical clothing.
Level 25: Leather shoes, leather tops, leather hats, leather gloves, leather bottoms, non-metallic weapons, eye wears, magical clothing, v97 chairs, and magical weapons.
Even if you have like level 25 cooking. There is side task which you have to do. So like if your level 2 Chef, you must do a quest from Porkchops to obtain the Scroll of Secrets as a "diploma" that you pass the previous one. Basically you will have a total of 7 scroll of secrets. I have my ways of knowing if you pass or not. >;3
Raw Materials:
Formula: Level 1-5/6-10/11-15/16-19/20-23/24/25
Tough Leather: 1 Leather and 1 Dragon Skin
Success Rate: 10%/30%/50%/70%/89%/98%/99%
30 Dragon Scale: 1 Dragon Skin and 10 Leather
Success Rate: 0%/0%/20%/30%/40%/50%/55%
Master Book of Choice: 1 Girl Next Door and 100 Leather
Success Rate: 1%/10%/20%/50%/70%/80%/90%/95%
The Girl Next Door: 100 Leather
Success Rate: 0%/0%/0%/0%/99%/99%/99%
25 Process Wood: 1 Firewood
Success Rate: 50%/60%/70%/80%/90%/95%/99%
(Others Coming soon~)
Formula for 1 random scroll: 100 leathers
Success Rate for 100%: 100%/90%/80%/70%/60%/50%/30%
Success Rate for 60%: 50%/40%/35%/30%/25%/20%/15%
Success Rate for 10%: 70%/65%/50%/40%/20%/10%/5%
Success Rate for White Scroll: 1%/2%/3%/5%/10%/12%/15%
Success Rate for Chaos Scroll: 1%/1%/1%/2%/3%/5%/9%
Note that you may be able to get more than one scroll in an outcome.
Table Chart: (Notice these are items that are ONLY available at cash shop or AIO.) Extra items will take manual responsibility from Porkchops.
Level 1-30 items/equips: Base: 99%
Success Rate: 99% Fail Rate: 1% Huge Failure: 1%
Level 31-50 items/equips: Base: 50%
Success Rate: 75% Fail Rate: 15% Huge Failure: 10%
Level 51-70 items/equips: Base: 33%
Success Rate: 70% Fail Rate: 15% Huge Failure: 15%
Level 71-90 items/equips: Base: 25%
Success Rate: 60% Fail Rate: 15% Huge Failure: 25%
Level 91-119 items/equips: Base: 10%
Success Rate: 55% Fail Rate: 20% Huge Failure: 25%
Level 120 items/equips: Base: 5%
Success Rate 40% Fail Rate: 35% Huge Failure 25%
Sewing… Without tailors will be running around naked and probably someone like Brandon will enjoy it. People who hate combating and like sticking to style should try this out instead of Blacksmithing. People who are in blacksmithing will beg for items that are yet to come.
Advantage: Able to make v97 chairs. That’s right, v97 CHAIRS although you need to have some restrictions first. Like blacksmithing, tailoring although is kind of long and VERY expensive. Especially when making v97 chairs. Turtles are the only one able to use this while Oinkers will stay as blacksmith and “force” to buy tailored items. If got a huge success on a tailor item or huge failure, your name and item will be on to notice. You can also gain experience and cooking exp at the same time. For every item you make, the points will go to your academy.
Disadvantage: It is as said extremely expensive and long. The v97 manuals are unpredictably rare saying that it is only available at Pork’s event or sometimes Turtle’s event. It is highly recommended that you should use AOE skills during grinding all these items. Tailors are the essential of classes meaning that they somewhat have “2” jobs they have to do which is making their own supplies and making the items.
Formulas:
Base Manual % + Event trophy (5% each) + Saturday (5%) = Completion of the item.
Base Success % + Event trophy (3% each) + Saturday (5%) = Success rate of the item.
Tailor Unlocks for Equips not materials: (Cooking Level)
Level 1: Leather Shoes.
Level 2-5: Leather Shoes and Leather Tops.
Level 6-9: Leather shoes, leather tops, and leather hats.
Level 10-12: Leather shoes, leather tops, leather hats, and leather gloves.
Level 13-15: Leather shoes, leather tops, leather hats, leather gloves, and leather bottoms.
Level 16-18: Leather shoes, leather tops, leather hats, leather gloves, leather bottoms, and non-metallic weapons.
Level 19-21: Leather shoes, leather tops, leather hats, leather gloves, leather bottoms, non-metallic weapons, and eye wears.
Level 22-24: Leather shoes, leather tops, leather hats, leather gloves, leather bottoms, non-metallic weapons, eye wears, and magical clothing.
Level 25: Leather shoes, leather tops, leather hats, leather gloves, leather bottoms, non-metallic weapons, eye wears, magical clothing, v97 chairs, and magical weapons.
Even if you have like level 25 cooking. There is side task which you have to do. So like if your level 2 Chef, you must do a quest from Porkchops to obtain the Scroll of Secrets as a "diploma" that you pass the previous one. Basically you will have a total of 7 scroll of secrets. I have my ways of knowing if you pass or not. >;3
Raw Materials:
Formula: Level 1-5/6-10/11-15/16-19/20-23/24/25
Tough Leather: 1 Leather and 1 Dragon Skin
Success Rate: 10%/30%/50%/70%/89%/98%/99%
30 Dragon Scale: 1 Dragon Skin and 10 Leather
Success Rate: 0%/0%/20%/30%/40%/50%/55%
Master Book of Choice: 1 Girl Next Door and 100 Leather
Success Rate: 1%/10%/20%/50%/70%/80%/90%/95%
The Girl Next Door: 100 Leather
Success Rate: 0%/0%/0%/0%/99%/99%/99%
25 Process Wood: 1 Firewood
Success Rate: 50%/60%/70%/80%/90%/95%/99%
(Others Coming soon~)
Formula for 1 random scroll: 100 leathers
Success Rate for 100%: 100%/90%/80%/70%/60%/50%/30%
Success Rate for 60%: 50%/40%/35%/30%/25%/20%/15%
Success Rate for 10%: 70%/65%/50%/40%/20%/10%/5%
Success Rate for White Scroll: 1%/2%/3%/5%/10%/12%/15%
Success Rate for Chaos Scroll: 1%/1%/1%/2%/3%/5%/9%
Note that you may be able to get more than one scroll in an outcome.
Table Chart: (Notice these are items that are ONLY available at cash shop or AIO.) Extra items will take manual responsibility from Porkchops.
Level 1-30 items/equips: Base: 99%
Success Rate: 99% Fail Rate: 1% Huge Failure: 1%
Level 31-50 items/equips: Base: 50%
Success Rate: 75% Fail Rate: 15% Huge Failure: 10%
Level 51-70 items/equips: Base: 33%
Success Rate: 70% Fail Rate: 15% Huge Failure: 15%
Level 71-90 items/equips: Base: 25%
Success Rate: 60% Fail Rate: 15% Huge Failure: 25%
Level 91-119 items/equips: Base: 10%
Success Rate: 55% Fail Rate: 20% Huge Failure: 25%
Level 120 items/equips: Base: 5%
Success Rate 40% Fail Rate: 35% Huge Failure 25%
Last edited by Porkchoppz on Thu Oct 20, 2011 7:47 pm; edited 2 times in total (Reason for editing : More Colorful)
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